Bioshock Infinite (2K Games) Review for PlayStation 3

Bioshock Infinite is a pioneer. It will change the world of FPS and gaming itself forever. You are not afraid to open up controversial topics, as the first Bioshock did. It asks you to blend in with the crowd or to stand up for racial equality. While the decisions you make in this neighborhood don’t affect the experience at all, it does make you search within yourself and ask what is more important to you: equality for others or your integration.

Columbia is a beautiful and great world, a city in the sky. While most call it paradise, there are those who call it a dystopia with only the potential to be a utopia. Infinite is much more vertical than the original, as you can use a hook to use horizon lines to replicate the flight. In terms of gameplay, Bioshock Infinite improved upon the already great combat of the original Bioshock. Giving players a break from the spooky yet jaw-dropping underwater atmosphere of the first two games, Infinite brings the protagonist Booker DeWitt to a city in the sky with a motive: “Bring us the girl and erase the debt.” In order to keep the review spoiler free, I won’t tell you who “we” are. Now I can’t tell you the debt without spoiling the game.

The people of Columbia worship a man named Comstock as God’s prophet and Elizabeth, the girl Booker is trying to take, as the one who will bring punishment to “Sodom below.” The gameplay of Bioshock is amazing, but nothing new. Actually, it gets quite repetitive at times. But combined with an incredible storyline and great character development between Booker and Elizabeth, Bioshock Infinite is the best game I’ve played in a long time. Until now, video game developers have decided to make story-based games as simple as possible. The Bioshock series banishes those ideas and introduces new ones. The end is perceived in different ways. Although there is only one definitive conclusion. Infinite is a brilliant story that only the brightest minds can make up. Infinite also abandons the idea of ​​meeting few NPCs, which was introduced in the first game and I loved it, but it was a smart move from developer Irrational Games. The dark and desolate solitude would not have fit in the city of heaven. Not all games need a local or online multiplayer component. Some games are better based on the story on the left. We can only hope that the next game from Irrational Games is as brilliant as this one.

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