Types of game servers

A game server or host is a server that is a good source of events in popular multiplayer video games. Actually, the server sends enough internal state data to allow its registered clients to maintain the correct version of the game for the players. Apart from this, the game servers obtain and process the input of each player. Let us know about the different types of these servers.

Dedicated server

As the name suggests, dedicated servers tend to run game worlds and do not support direct input or output. They do, however, support required input and output for required management. Also, players need to log in to the server with different client applications to play.

The biggest benefit of dedicated servers is that they are suitable for hosting in high-end data centers. Apart from this, these servers offer many performance and reliability benefits. Remote hosting also eliminates the low latency benefits that a player logging into the server via the local network or the same machine would have.

But the problem is that dedicated servers cost a lot of money to operate. Sometimes the game developers bear the cost. In some cases, the cost is borne by clan groups. No matter what the case, the public is dependent on third parties. For this reason, most games that use dedicated servers also offer listening server support.

listening server

The process for listening servers is the same as for a game client. In other words, they act as dedicated servers. However, the difference is that they have to “talk to” the remote players over the home internet of the host game player. The problem is that not all home internet connections are fast enough to support the loading requirements of the game, especially if the game is very popular. Normally the limit is 16 players. Another problem is that the performance also drops due to too much load on the server, since the server also has to generate an output image.

From peer to peer

In the peer-to-peer model, you do not have a server. Instead, each “pair” gets the input streams from each player and decides the outcomes for itself. Peer-to-peer is generally considered obsolete for today’s action games. However, peer-to-peer servers are a good choice for RTS games due to their suitability for games with a lot of tokens and fewer players. Instead of sending the positions of thousands of troops, what happens is that the game sends a transmission that a thousand soldiers have been chosen.

The downside of these servers is that you will find it difficult to sync all the peers. Over time, small differences between peers can get worse. Also, it is difficult to support new players during the game.

So this was a description of different types of game servers. Hopefully, you will be able to connect to the right server now and you can enjoy your favorite games without any problem.

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